they were worth doing, because they actually made you stronger).īut here, well, nothing really lasts beyond the armor sets (which you can usually buy in shops) and the Master Sword, so why bother? The voice acting is terrible In Twilight Princess, you explored dungeon after dungeon, each yielding a new that allowed you to access new areas, fight new foes or reach places you couldn’t before.Īs in Ocarina, the side-quests were usually the key to gathering heart containers (i.e. We’re a long way from Ocarina of Time, where you had to go around Hyrule collecting all the Stones before going to the Temple of Time, only to travel to the future and go through new dungeons for new pieces of a new puzzle, all the while inching closer not just to the boss battle but to understanding what happened to the world (and Princess Zelda) and why. All the side-quests are insular and pointless, since what you get usually amounts to a weapon you’ll break solving another side-quest, or Rupees you’ll spend buying ingredients for potions that you’ll use trying to get more Rupees. The world was lived in before you got there things happened, and you can bear witness to the strangest sights and let your imagination fill in the blanks.įour Divine Beasts. More enjoyable open-world games like Fallout and even Skyrim (though I’d argue the former is far superior in this regard) also pepper in interesting objects and story pieces which you can examine on your journey. It was always worth heading back to an old location to talk to people, because sometimes they had changed, or reacted differently to you. In Ocarina, along with Twilight Princess (a controversial favorite) and even Skyward Sword, the characters felt real and were capable of development, and as you moved through the game, some of the characters would go through their own side-journeys, too. Village, stable, random encounter and enemy elements are so clearly copy/pasted from area to area any differences are superficial at best, and by design, interactions are shallow and inconsequential. To me, Breath of the Wild is less Skyrim, more No Man’s Sky, because most of the encounters really is just window dressing.
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